We are a Sacramento studio that has shipped over 500 games with more than 100 million downloads. We are always looking for people who love games as much as we do โ friendly culture, ambitious projects, and work you can actually point at.
No inflated promises. Here is what the job actually looks like.
Our team already spans several countries and our directors are based in Texas and the UAE. Work where you live; we align on overlap hours, not office hours.
We release constantly. You will not spend a year on something that never launches, and your work goes in front of real players.
Mobile, PC and Steam, VR for Quest, AR for phones, training simulators. If you get bored easily, that is an advantage here.
You talk directly to the people making decisions. Good ideas get built, whoever they come from.
Do not worry if you do not tick every box. If you are close and you can show us your work, apply anyway.
You breathe C# and dream in quaternions. Build the mechanics that make players say "just one more level" โ gameplay systems, optimisation and the tooling that keeps a project moving.
If you can rig a character and make it move convincingly, we want to see your reel. Characters, environments and animation built for real-time performance, not just pretty renders.
You obsess over retention curves and know exactly why players quit at level 7. Systems, economy, level design and the analytics to prove your call was right.
We like surprises. Producers, QA, technical artists, VR specialists, marketers โ if you think you would make the studio better, tell us how and show us what you have built.
One form, two minutes. A person reads every application โ if we are not hiring for your role right now, we will tell you rather than leave you waiting.
Thanks โ it is with our team now and we have sent a confirmation to your inbox. We read every application ourselves, so expect a few days rather than a few minutes.
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