🎯 Multiplayer FPS · 💻 PC & Steam · 📱 iOS & Android

Your shooter idea, playable online — in weeks, not years

You bring the idea. We build the game: tight gunplay, real online matches and a build you can put in front of players on Steam or the app stores. Start small with an MVP that proves the fun, get a fixed price in 48 hours, and own 100% of the code.

✅ Quote in 48 hours ✅ Playable build every week ✅ You own the code
500+
Titles delivered
100M+
Downloads
48h
To your fixed quote
Weekly
Playable builds
Why shooters stall

Most indie FPS projects die the same four ways

None of these are about talent. They are about the order things get built in, and they are all avoidable.

🌐 Multiplayer bolted on last

A single-player shooter that "will get online later" usually has to be rebuilt. We design for the network from the first sprint.

🎈 Guns that feel floaty

Recoil, hit feedback, sound and frame pacing decide whether a shooter feels good. We tune feel early, while it is cheap to change.

📦 Scope that never ships

Ten maps, five modes and a battle royale before anyone has played a match. An MVP proves the loop first, then you scale.

💸 Server bills nobody planned

Hosting and anti-cheat costs discovered after launch. We estimate them before you commit, at your real player numbers.

What we build

Everything a multiplayer shooter needs 🎯

Built in Unity, so the same game can run on PC, Steam, iOS and Android.

🔫

Gunplay & feel

Movement, weapons, recoil, hit markers, damage and audio feedback tuned until shooting feels right.

🌐

Online multiplayer

Lobbies, matchmaking and synced combat with Photon or Unity Netcode, with lag compensation for fair hits.

🗺️

Maps & modes

Team deathmatch, free-for-all, capture point or your own mode, on maps designed for readable sightlines.

💻

PC & Steam

Mouse-and-keyboard and controller support, graphics settings, Steamworks integration and store submission.

📱

Mobile shooters

Touch controls and aim assist designed in from day one, tuned to hold framerate on mid-range phones.

🏆

Progression & backend

Accounts, loadouts, unlocks, leaderboards and analytics, so you can see what players actually do.

Pricing

Start small. Prove the fun. Then scale.

Fixed prices agreed up front, paid by milestone. Every package includes an NDA, a project manager, weekly playable builds and 100% source-code ownership.

Idea Sprint

You have an idea, not a plan. Leave with a design and a real price.

Fixed$499

Credited to your build if you go ahead

  • 1-week design sprint with our lead
  • Short game design document
  • Feature list cut to a realistic MVP
  • Platform and multiplayer plan
  • Fixed quote and milestone plan
Prototype

A playable online match to test the gunplay and pitch to players or investors.

Starting at$2,499

Typically 3–5 weeks

  • 1 greybox map, 1 game mode
  • Core movement and 2 weapons
  • Online matches for up to 8 players
  • Lobby and quick-match join
  • PC build, or Android test build
  • 14 days post-delivery support
⭐ Most chosen
MVP

A shooter real players can download, play online and give you feedback on.

Starting at$7,999

Typically 8–12 weeks

  • 2 finished maps with custom art
  • 2 modes, e.g. TDM and free-for-all
  • Up to 6 weapons with tuned feel
  • Matchmaking for up to 10–16 players
  • Steam build, or iOS and Android
  • Settings, controller support, analytics
  • Store submission handled
  • 30 days post-launch support
Launch

A full multiplayer shooter for a commercial launch and ongoing updates.

TailoredCustom

Quoted after an Idea Sprint or call

  • PC and mobile cross-platform
  • Dedicated servers and ranked play
  • Server-side hit validation and anti-cheat
  • Progression, loadouts and monetization
  • Live ops, seasons and updates
  • Full IP transfer and NDA
🎁 Free with every MVPYour Steam store page or app store listing set up and submitted, with the text and screenshots prepared.
🎁 Free with every MVPA server-cost estimate at your target player numbers before launch, so hosting never surprises you.
🎁 Idea Sprint creditThe $499 Sprint fee comes off your Prototype or MVP price if you build with us.
🎁 Milestone paymentsPay as each milestone is delivered and approved, never one large sum up front.

Planning a battle royale or 64-player matches? Tell us. We will scope it honestly, including whether an MVP should come first.

Proof, not promises

A studio that ships 3D action games

500+ titles since 2018, including fast 3D action games on iOS and Android. Look at the work before you talk to us.

🗡️ 3D action, shipped

Combat, enemies and missions on mobile, like Assassins Battleground Survival and Gotham City 3D.

⚡ We sweat frame rate

Read how we think about it in FPS, refresh rate and player experience. Smooth frame pacing is half of good gunfeel.

💻 Mobile to Steam

Our guide to porting a mobile game to PC and Steam covers controls, UI and Steamworks.

🎮 See our games
How it works

From idea to online match in four steps

1

Pitch us the idea

A few lines is enough: the fantasy, the platform, how many players. NDA first if you want one.

2

Fixed quote in 48h

Scope, milestones and a price that does not move unless you change the scope.

3

Play it every week

A new playable build each week. Jump into matches with us and steer the feel early.

4

Launch and own it

Store submission handled, then full source code and assets handed over to you.

Risk, removed

What every package includes

🔒
NDA before you share

We sign before any detailed discussion of your idea.

💻
100% code ownership

Full source and assets transferred. No licensing, no revenue share.

💳
Milestone payments

Pay as work is delivered and approved.

🎮
Weekly playable builds

Progress you can play, not slides.

FAQ

Straight answers ❓

How much does it cost to make a multiplayer FPS?

It depends mostly on player count, number of maps and modes, and art. A playable online prototype starts at $2,499 and a Steam- or store-ready MVP starts at $7,999. Battle royale, large player counts, dedicated servers and live-service features are quoted individually. Market rates for full multiplayer games typically run from $150,000 upward, which is why we recommend proving the core loop with an MVP first.

How long does a multiplayer FPS MVP take?

A playable online prototype usually takes three to five weeks. An MVP with finished art, two modes and Steam or store builds usually takes eight to twelve weeks. You get a playable build every week, so you can test the gunplay and netcode yourself as it develops.

Should I launch on PC and Steam or on mobile first?

Pick the platform where your players already are. PC and Steam suit competitive and mouse-and-keyboard shooters and make it easier to run a public playtest. Mobile suits shorter sessions and needs touch controls and aim assist designed in from the start. We build in Unity, so a game can go to the second platform later without starting again.

How many players per match can the MVP support?

MVPs are built for small, fast matches, typically up to 10 to 16 players, using a relay service such as Photon or Unity Netcode. Larger player counts, battle royale and competitive ranked play need dedicated servers, which we scope separately, including the monthly hosting estimate.

What about cheating and server costs?

For the Launch package we move hit validation to the server and can integrate a third-party anti-cheat service. Relay services have a free development tier, and before launch we give you an estimate of monthly server cost at your expected player numbers, so there are no surprises.

I only have an idea. Can you still help?

Yes. Start with the Idea Sprint: in one week we turn your idea into a short game design document, a feature list cut down to a realistic MVP, and a fixed price for the build. If you go ahead, the Sprint fee is credited against the build.

Who owns the game and the source code?

You do. Every package includes 100% of the source code, assets and IP, with an NDA before any detailed discussion. Nothing is licensed back to us and there is no revenue share.

Still weighing it up?

Get a realistic number on your own first, or read how we approach it.

🧮 Free cost calculatorPick "Multiplayer" and get a budget range in two minutes. No email.💰 What a multiplayer FPS costsThe cost drivers, realistic ranges and where shooter budgets go wrong.💻 PC & Steam developmentWhat we build for PC and how Steam launches work.🎮 Other game packagesCasual, puzzle and single-player games from $999.

Pitch us your shooter

A few lines is enough. You will have a scope, timeline and fixed price within 48 hours. If an MVP should come first, we will tell you.

🔒 NDA on request · Reply within 24 hours · No obligation

🎯

Idea received

We will review it and reply within 24 hours. Want to lock in a time now?

📅 Book a free consultation