🥽 Meta Quest · PCVR · 📱 ARKit · ARCore · WebXR

Your VR or AR idea, shipped — not stuck in a quote

Most VR and AR projects die in the quote stage — vague scopes, six-figure estimates, no timeline. Tell us what you are building and get a fixed price back in 48 hours. Unity-built for Meta Quest, ARKit, ARCore and WebXR, with weekly demo builds and 100% source-code ownership.

✅ Quote in 48 hours ✅ NDA on request ✅ 100% source-code ownership
49
Quest builds shipped
500+
Titles delivered
100M+
Downloads
48h
To your quote
Why VR projects stall

Most VR and AR quotes fall apart the same way

If you have been shopping around, you have probably hit at least two of these. They are all avoidable.

🎲 Wild price swings

Five studios, five numbers an order of magnitude apart, and no explanation of what actually drives the cost.

🐌 Runs badly on the headset

Built to look good in the editor, then drops frames on a real Quest. Comfort gets discovered at launch, not during the build.

🔒 You do not own it

Licensing terms, revenue shares, or a codebase you cannot take anywhere else when the relationship ends.

🕳️ Silence for weeks

No builds to try, no visible progress, and a demo at the end that is nothing like what you described.

What we build

VR and AR that work on real hardware 🥽📱

Unity for headsets, ARKit and ARCore for phones, and WebXR when you need AR with no app install at all.

🎮

VR games

Full-cycle Quest and PCVR games — mechanics, art, multiplayer, store submission and post-launch updates.

🎓

Training simulators

Safety, medical, industrial and soft-skills training with measurable outcomes and multi-user sessions.

🏢

Showrooms & tours

Virtual property walkthroughs, product showrooms and branded spaces that sell before anything is built.

🏠

Quest environments

Custom Meta Quest home environments — the thing we have already shipped 49 times over.

📱

AR apps & product AR

ARKit and ARCore apps, retail try-on and product visualisation, plus WebAR campaigns that run from a link with no install.

🎓

AR for education

GPS learning trails and classroom AR that run in the browser, so schools never have to deploy an app across student devices.

Pricing

Fixed price, agreed up front

Every package includes an NDA on request, a dedicated project manager, weekly builds and 100% source-code ownership.

Spark

Prove the concept on a headset or a phone before committing a real budget.

Starting at$999
  • Single-scene VR experience or a WebAR demo
  • Meta Quest build, or ARKit / ARCore / WebAR
  • Up to 3 core interactions
  • Comfort and framerate pass
  • Sideload-ready build you can demo
  • 14 days post-delivery support
⭐ Most chosen
Launch

A complete VR or AR product you can put in front of customers or players.

Starting at$2,999
  • Full VR or AR application
  • Quest + PCVR, or native iOS + Android AR
  • Custom 3D art and environments
  • Up to 6 core interactions
  • Store submission handled
  • Analytics and event tracking
  • 45 days post-launch support
Enterprise

Multi-scenario training, multiplayer, enterprise AR, or a long-term partnership.

TailoredCustom
  • Multi-scenario VR and AR training platforms
  • Multiplayer and shared sessions
  • Apple Vision Pro builds
  • Headset fleet deployment
  • Dedicated team and custom SLA
  • Full IP transfer and NDA

Not sure which fits? Send the brief and we will tell you straight — including if VR is the wrong medium for it.

Proof, not promises

Try our work before you talk to us

Most studios show you a reel. We will hand you 49 finished Quest builds and live AR demos you can open right now, for free.

🥽 49 Quest environments

Each one converted, packaged, signed and compatibility-tested for standard retail Quest headsets. No rooting.

📱 Live WebAR demos

Browser-based AR you can open on your phone in seconds — the same team, the same standards.

🏆 500+ titles shipped

Since 2018, with 100M+ downloads and a 4.9-star average store rating across the catalogue.

🥽 Browse the VR portfolio
How it works

From brief to headset in four steps

1

Send the brief

Tell us the idea, the audience and any deadline. NDA first if you want one.

2

Fixed quote in 48h

Scope, milestones, timeline and a price that does not move unless you change the scope.

3

Weekly headset builds

You test real builds on your own device every week. Course-correct early, not at the end.

4

Ship and own it

Store submission handled, full source and assets transferred to you. No strings.

Risk, removed

What every engagement includes

🔒
NDA before you share

Send it over and we sign before any detailed discussion.

💻
100% code ownership

Full source and assets transferred. No licensing, no revenue share.

💳
Milestone payments

Pay as work is delivered, never one large sum up front.

📅
Weekly builds

A testable build every week, so progress is never a mystery.

FAQ

Straight answers ❓

How much does VR or AR development cost?

A focused single-scene experience, prototype or WebAR demo starts at $999. A full VR or AR application starts at $2,999. Multi-scenario training platforms and multiplayer are quoted individually. Content volume and multiplayer are what actually move the number — not hourly rates.

Which devices do you build for?

For VR: Meta Quest 2, 3 and Pro, PCVR through Steam, and Apple Vision Pro. For AR: native iOS with ARKit, Android with ARCore, Unity AR Foundation cross-platform, and WebXR when it needs to run from a link with no install.

How long does a VR or AR project take?

A focused single-user experience is typically four to ten weeks. A full game, app or training platform with multiplayer runs several months. You get weekly builds on your own device throughout.

Who owns the finished app and its source code?

You do. Every engagement includes 100% of the source code, assets and IP, with an NDA on request. Nothing is licensed back to us.

Can you prove you have shipped VR and AR before?

Yes. We have released 49 custom Meta Quest home environments anyone can download and install free, plus live WebAR demos that open in a phone browser. You can try both before you ever speak to us.

Still weighing it up?

No pressure. Try the work first, or get a realistic number without talking to anyone.

🧮 Free cost calculatorA realistic budget range in about two minutes. No email required.🥽 What VR development really costsThe three things that drive a VR budget, and where teams waste money.📱 What an AR app costs to buildHonest ranges for ARKit, ARCore and WebAR projects.🎮 49 free Meta Quest environmentsWork you can download and run before you ever speak to us.

Get your fixed VR or AR quote

Send the brief and you will have a scope, timeline and fixed price within 48 hours. If VR or AR is the wrong call for your idea, we will tell you that instead.

🔒 NDA on request · Reply within 24 hours · No obligation

🎉

Brief received

We will review it and reply within 24 hours. Want to lock in a time now?

📅 Book a free consultation