Augmented reality apps for furniture retailers. Your customer points their phone at the floor and your sofa is there, at true scale, in their light, against their wall. We build the app, and we build the 3D models that make it look like your product.
Sacramento, California · Working with furniture brands worldwide
The real flow, from our live demo
Most agencies show you a case study video. Ours is live. Open this on your phone and place furniture in the room you are sitting in. About twenty seconds, no app install.
Scan with your phone camera. This is the same WebAR technique we would put on your product pages.
Nobody needs augmented reality to choose a t-shirt. They need it for a $3,000 sectional that has to fit a specific alcove, match a specific floor, and survive a specific partner's opinion. Furniture combines the three things that make AR pay: high order value, genuine spatial uncertainty, and expensive returns.
We would rather point you at two figures we can source than fill this page with statistics nobody can trace. Before you commission anything, pull your own return rate on large items and your product-page conversion. Those two numbers decide whether this is worth your money, and we will happily talk them through before you spend anything.
Dimensions in centimetres do not translate into a feeling about a room. The customer measures, hesitates, decides to think about it, and never comes back. AR answers it in the room itself, in seconds.
A studio photograph is lit to flatter. Their living room at 6pm in November is not. Seeing the piece in their own light kills the doubt a swatch cannot.
The most common reason a high-value furniture sale stalls. An AR view they can screenshot and send turns a week of deliberation into an evening of it.
Large-item returns are brutal: freight both ways, inspection, and a piece you now sell at a markdown. Every expectation set correctly before the order is margin you keep.
Which is right depends on your audience and where AR sits in your funnel. We will tell you honestly, including when the smaller build is the correct one.
A "View in your room" button on the product page. Opens in the phone browser from a link or QR code with nothing to download. The right choice for e-commerce and campaigns.
ARKit and ARCore give you everything the phone can do: occlusion, persistence, room scanning, saved layouts and a home screen icon. Right when AR is the centre of the experience.
Fabric, finish, dimensions and modular arrangement configured in 3D, then placed in the room. Built for made-to-order and modular ranges where the options are the product.
An AR app is only as convincing as its models. We build yours in house, at true scale, optimised to load on a phone in seconds rather than minutes.
This is the part that decides whether an AR app looks like your furniture or like a video game. Four stages, and we do all of them in house.
CAD, shop drawings or good photography. Whatever you already have.
Built to true real-world scale, so a three-seater measures like a three-seater.
PBR materials matched to the real fabric, grain and finish under real light.
Compressed so it opens on a phone in seconds, not minutes, on ordinary data.
At the end of the engagement you own all of it. Nothing is licensed back to us.
WebAR on your product pages, or a native app published under your brand on both stores.
Every product modelled, textured and optimised. Reusable in photography, ads and anywhere else.
Full repository and build pipeline. No lock-in, no licence back to us, no monthly hostage fee.
Wired to Shopify or your platform, so pricing and variants stay correct without anyone re-uploading.
Placements, time in AR and add-to-basket, so you can see whether it actually moved the number.
How to add a product, rebuild and deploy — so your team is not dependent on us to keep going.
You see something working on your own phone in the first fortnight, not at the end.
We look at your catalogue, your platform and your returns data, and agree which products lead. You get a fixed quote within 48 hours of that conversation. Not an hourly estimate that drifts.
We build a small set of hero products first and prove the pipeline end to end, so the cost and quality of the remaining catalogue is known rather than guessed.
Every week you get something you can open on your phone and hand to a colleague. Nothing hidden until a big reveal, because that is how projects go wrong quietly.
Connected to your catalogue, tested on real devices across iOS and Android, submitted to the stores where relevant, with analytics wired in from day one.
With the pipeline proven, the rest of the range is a predictable per-product cost. Expand as fast or as slowly as your budget allows.
A pilot typically runs $5,000 to $15,000 and a flagship build $25,000 to $30,000. Configurator work is quoted individually, because the number is driven by how many products need 3D models and whether usable CAD already exists — not by a price list. Tell us your budget in the form and we will tell you honestly what it buys, including if it does not stretch to what you have in mind. Either way you get a fixed quote within 48 hours of the scoping call.
A fixed quote inside 48 hours. An NDA on request. A playable build every week. And 100% of the source code, the 3D assets and the IP transferred to you on completion — the models we build are yours to use in photography, marketing and anywhere else, with no licence back to us and no platform lock-in.
We would rather tell you on the first call than take work that will disappoint you in four months.
Not necessarily. WebAR runs from a link or a QR code straight in the phone browser with no install, which is the right choice for a product page or a campaign. A native app gives you more capability and a home screen icon, and is the right choice when AR is one feature inside a wider brand experience. We will tell you which fits your audience rather than selling you the bigger build.
No, and it is the normal starting point. Most furniture brands have photography and CAD or shop drawings but no retail-grade 3D. We produce the models in house: modelling, UVs, PBR texturing, real-world scale, and optimisation so they load quickly on a phone. If you already have CAD, we convert and optimise it, which is faster and cheaper than starting from scratch.
Yes, but the technique differs and this is where most projects go wrong. Android Chrome supports WebXR properly. iOS Safari does not, so on iPhone the browser route uses AR Quick Look with USDZ files, or a camera-based tracking library. A native app using ARKit and ARCore gives full capability on both. We plan for this from day one instead of discovering it after sign-off.
Yes. We integrate with Shopify, WooCommerce, Magento, BigCommerce and custom platforms, so AR sits on the product page with your live catalogue, pricing and variants rather than as a disconnected demo. Add to basket from inside the AR view is straightforward.
A focused WebAR experience covering a starter range is typically six to ten weeks. A full native app with catalogue integration, room scanning and configuration runs three to six months. The largest variable is almost never the software, it is how many products need 3D models and whether usable CAD exists.
You do. Every engagement transfers 100 percent of the source code, the 3D assets and the IP, with an NDA on request. The models we build for you are yours to reuse in photography, marketing and any other channel. Nothing is licensed back to us and there is no platform lock-in.
Yes. We work with furniture and interiors brands across the United States, Canada, the United Kingdom, Europe, the Gulf and Australia. We are headquartered in Sacramento, California, with directors in Texas and the United Arab Emirates, so we cover US, European and Gulf working hours.
A short brief is enough to get a considered answer. If AR is not right for you, we will say so — that reply is worth having too.
We have your brief and will reply within one business day. If you want to move faster, call +1 (626) 621-0646.
Try the AR demo while you wait