The first sixty seconds of a mobile game decide everything
Most of the players you lose, you lose before they have played properly. Worth treating that first minute as its own piece of design. Get to play immediately. Every …
Most of the players you lose, you lose before they have played properly. Worth treating that first minute as its own piece of design. Get to play immediately. Every …
Designers usually bring a flat-screen UI into VR and it feels wrong immediately. The fixes are mostly about distance and physical size. Distance. Do not put UI close…