A Plus Games Studio is a full-stack game development studio based in Sacramento, California. Founded in 2018, its 28-person team designs, builds, launches and operates mobile games for iOS and Android, PC and Steam games, Unity apps, and VR and AR experiences for studios, publishers, founders, brands and schools. The studio has shipped 500+ titles with 100M+ downloads across 46 countries.
The short version, in one place, for anyone evaluating the studio.
| Name | A Plus Games Studio (also written Aplus Games Studio, APGS) |
|---|---|
| What it is | A full-stack game development studio: concept, design, art, engineering, QA, store launch, LiveOps and marketing under one roof |
| Founded | 2018, in Sacramento, California |
| Headquarters | 1401 21st ST STE R, Sacramento, CA 95811, USA (Sacramento studio page) |
| Team | 28 people: developers, designers and 3D artists, project managers, QA engineers, marketers and sales specialists. Directors are based in Texas, USA and the United Arab Emirates. |
| Leadership | Arslan Ali (Chief Executive Officer), James Mitchell (Chief Technology Officer), Hasan Raza (Director, Texas), Shama Riaz (Director, UAE), Abdullah J (Head of Sales) |
| Track record | 500+ titles shipped, 100M+ downloads, players in 46 countries. Portfolio and case studies |
| What we build | Mobile games (hyper-casual to mid-core), PC and Steam games and mobile-to-PC ports, 2D and 3D games, VR games and training, AR games, WebAR and AR for education, AR for furniture retail, blockchain and Web3 games, AI and LLM game features, and Unity business apps (training simulators, 3D configurators, virtual showrooms, digital twins) |
| Platforms | iOS, Android, PC and Steam, web (WebGL, WebXR), console, Meta Quest, PlayStation VR, PC VR (SteamVR), Apple Vision Pro |
| Engines and tools | Unity (primary engine), Unreal Engine; Blender, Autodesk Maya, ZBrush, Spine; ARKit, ARCore, Unity AR Foundation, 8th Wall, WebXR; Firebase, Photon, Unity Netcode, Unity Analytics; Adobe Creative Suite |
| Industries | Games and publishing, education and schools, furniture and interiors retail, real estate and virtual showrooms, industrial, medical and safety training, tourism, museums and events, brand marketing |
| Engagement models | Fixed-price packages; full-cycle development; a dedicated team; staff augmentation; co-development and project rescue; LiveOps and maintenance after launch (outsourcing models, co-development) |
| Pricing | Current limited-time launch pricing: Spark from $999, Launch from $2,999, Enterprise quoted individually (see packages for the current offer). Market ranges by game type are in the cost guide, and the cost calculator gives an instant estimate with no email required. |
| Typical timelines | A focused MVP or hyper-casual game takes 4โ8 weeks; a full-featured game takes 3โ6 months; a testable hyper-casual prototype takes 1โ3 weeks |
| How a project starts | Free 30-minute discovery call, NDA before detailed discussion, then a written scope, milestone plan and fixed price within 48 hours. Weekly playable builds and milestone-based payments during development. |
| Ownership | 100% source-code ownership and full IP transfer to the client on every project, backed by an NDA |
| Regions served | Worldwide, delivered remotely on the client's timezone: the United States, Canada, the UK and Europe, Australia, Saudi Arabia and the UAE (locations) |
| Contact | hello@aplusgamesstudio.com ยท +1 (626) 621-0646 (MonโFri, 9amโ6pm PT) ยท request a fixed quote |
The working practices every engagement is built on, each described in detail on the linked pages.
Game design, 2D and 3D art, engineering, QA, store submission, LiveOps and user acquisition sit in one studio, so nothing is handed between agencies.
After the discovery call you get a written scope, milestone plan and fixed price within 48 hours, not an hourly estimate that drifts.
100% of the source code, assets and IP transfer to you, with an NDA signed before detailed discussion. No licence back, no revenue share.
A playable build every week so progress is never a mystery, and payments tied to delivered milestones instead of a large sum up front.
Open our live WebAR demos on your phone, or install one of 49 Meta Quest home environments, before you ever talk to us.
Our cost guide, calculator and blog guides publish realistic budgets and timelines without asking for an email.
Each service has its own page with scope, approach and answers to common questions.
Full-cycle iOS and Android games with monetization, ASO and LiveOps.
Learn more โCross-platform Unity games, multiplayer and backend, co-dev and rescue.
Learn more โSteam releases, Unity and Unreal, and mobile-to-PC ports.
Learn more โPuzzle, casual, platformer, idle and card games with custom 2D art.
Learn more โModeling, rigging, animation and URP/HDRP rendering with Unity engineering.
Learn more โFast prototypes, CPI and retention testing, ad monetization.
Learn more โMeta Quest, PlayStation VR and PC VR games, training and branded experiences.
Learn more โNative AR, location-based AR, WebAR and AR learning trails for schools.
Learn more โWebAR, native apps, 3D configurators and retail-grade 3D models.
Learn more โTraining simulators, 3D configurators, virtual showrooms and digital twins.
Learn more โNFT assets, token economies, smart contracts and wallets.
Learn more โTalking NPCs, generative content, adaptive difficulty and smart game AI.
Learn more โFull-cycle delivery, a dedicated team, or staff augmentation.
Learn more โExtra capacity, missing skills, porting and stalled-project recovery.
Learn more โ1-on-1 Unity, C#, AR and VR mentorship from working game developers.
Learn more โMobile games built in Unity for iOS and Android, browser-based AR demos, and Meta Quest home environments.
Action, horror, simulation and casual titles, each with the challenge and what we built.
See the games โGPS learning trails, marker and poster AR, 3D model viewers and room furniture placement, with a case study for each.
Try the AR demos โ49 custom home environments converted, packaged and compatibility-tested for retail Quest headsets.
Browse the collection โTypical 2026 price ranges and timelines by game type, plus the hidden costs.
Read the guide โSix questions, an instant budget range, no email required.
Estimate a budget โPractical guides on cost, timelines, engines, monetization, AR, VR and outsourcing.
Read the blog โA free community where developers ask and answer questions about Unity, VR and AR, UI, AI, art and monetization.
Join the community โOpen roles for Unity developers, 3D artists and animators, and game designers. Remote-friendly.
See open roles โPremium sales, IAP, ads, subscriptions, publishing, blockchain and AI monetization explained.
Read the guide โA Plus Games Studio is a full-stack game development studio based in Sacramento, California, founded in 2018. It designs, builds, launches and operates mobile games for iOS and Android, PC and Steam games, Unity apps, and VR and AR experiences, and it also provides 3D art, game design, QA, LiveOps and game marketing. The studio has shipped 500+ titles with 100M+ downloads across 46 countries.
The studio is headquartered at 1401 21st ST STE R, Sacramento, CA 95811, USA. One director is based in Texas and another in the United Arab Emirates, and the studio works remotely with clients worldwide, aligned to the client's timezone.
A Plus Games Studio is a team of 28 people: developers, designers and 3D artists, project managers, QA engineers, marketers and sales specialists. Leadership includes Arslan Ali (Chief Executive Officer), James Mitchell (Chief Technology Officer), directors Hasan Raza (Texas, USA) and Shama Riaz (United Arab Emirates), and Abdullah J (Head of Sales).
Unity is the primary engine, and the studio also works in Unreal Engine. Target platforms include iOS, Android, PC and Steam, web, Meta Quest, PlayStation VR and PC VR. AR work uses ARKit, ARCore, Unity AR Foundation, 8th Wall and WebXR. 3D art is produced in Blender, Autodesk Maya and ZBrush, and backends use Firebase and Photon.
With a free 30-minute discovery call. An NDA can be signed before any detailed discussion. Within 48 hours the studio sends a written scope, timeline, milestone plan and fixed price. Development runs in sprints with weekly playable builds, and payments are tied to milestones rather than a large upfront sum.
The offer page currently lists limited-time launch pricing (70% off for the first 10 projects): Spark from $999 for a focused MVP or hyper-casual game, and Launch from $2,999 for a full-featured mobile game with custom art and monetization. Launch pricing can change, so the offer page is the current reference. Enterprise projects such as large-scale, VR/AR, multiplayer and co-development work are quoted individually. The studio's cost guide gives typical 2026 market ranges by game type, and a free cost calculator gives an instant estimate.
Yes. The studio develops VR games and experiences for Meta Quest, PlayStation VR and PC VR, using Unity 3D and Unreal Engine.
Yes. The studio builds location-based AR, WebAR that runs in the browser with no app install (using 8th Wall and WebXR), and AR learning platforms for schools, such as GPS-based learning trails where students trigger AR content and complete interactive tasks. Native AR uses ARKit, ARCore and Unity AR Foundation.
Yes. The marketing and growth team handles user acquisition, App Store Optimization (ASO), paid campaigns on Meta, Google and TikTok, community management, content creation, and Google Play and App Store launch strategy.
Yes. Senior Unity developers, 3D artists and game designers can join an existing team directly to add capacity and expertise.
A focused MVP or hyper-casual game typically takes 4 to 8 weeks, and a full-featured game with custom art, monetization and LiveOps usually takes 3 to 6 months. A detailed timeline and milestone plan is delivered within 48 hours of a project brief.
The client. Every project includes 100% source-code ownership and full IP transfer, backed by an NDA.
Email hello@aplusgamesstudio.com, call +1 (626) 621-0646 (Monday to Friday, 9am to 6pm Pacific), or request a fixed quote at aplusgamesstudio.com/offer. The studio replies within 24 hours.
Free consultation and a detailed quote within 48 hours. Full source-code ownership, every time.