Addressables or Resources: when the migration is actually worth it
This comes up on nearly every project that gets past prototype, usually phrased as "should we move to Addressables". Resources is simple and it ships everything in tโฆ
Engine problems, C# scripting, performance and build issues.
This comes up on nearly every project that gets past prototype, usually phrased as "should we move to Addressables". Resources is simple and it ships everything in tโฆ
Build size creeps up quietly and then someone notices the download is putting people off. Guessing wastes days, so read the report instead. After a build, Unity writโฆ
Before you start deleting objects and lowering textures, find out what is actually slow. Most mobile performance work we see is guesswork aimed at the wrong thing. Eโฆ