Home โ€บ Hyper-Casual Game Development
โšก Hyper-Casual Experts

Hyper-casual games, built to test fast

A hyper-casual game lives or dies on CPI and retention. We build tight, one-thumb mechanics with the minimal art and fast iteration the genre demands โ€” so you can test ideas cheaply, kill the losers, and scale the winners. 500+ titles shipped, 100M+ downloads.

What we deliver

From idea to market test โšก

Speed is the whole game in hyper-casual. Our pipeline is built to get a testable build in front of real users fast.

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Rapid prototyping

A playable core mechanic in 1โ€“3 weeks. We prototype fast so you can validate the fun before investing further.

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CPI & retention testing

Analytics, ad networks, and test-ready builds so you (or your publisher) can measure cost-per-install and D1 retention early.

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Ad & IAP monetization

Rewarded + interstitial ads with mediation (AdMob, AppLovin MAX, ironSource), remove-ads, and cosmetics โ€” tuned for revenue and retention.

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Snackable art & polish

Clean, readable, satisfying visuals and juicy game feel that reads instantly in an ad creative.

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Ad creatives

We produce the playable and video ad creatives that make or break a hyper-casual UA campaign.

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Scale the winners

When a prototype tests well, we iterate toward soft launch with new levels, tuning, and LiveOps.

Why it works

The hyper-casual playbook ๐ŸŽฏ

Hyper-casual is a volume business: most concepts fail their CPI test, and a few break out. The studios that win are the ones that can produce and test many high-quality prototypes cheaply and quickly. That is exactly what our pipeline is built for.

Whether you're a publisher looking for a reliable dev partner or a founder with a mechanic idea, we plug in and move at the pace the genre requires. Curious about budget? Try the cost calculator or read the full cost guide.

FAQ

Hyper-casual questions โ“

How fast can you build a hyper-casual prototype?

Typically 1โ€“3 weeks for a testable prototype. The genre rewards speed โ€” a tight core mechanic, minimal art, and fast iteration so you can run CPI tests early and scale only the winners.

Do you help with CPI testing and publishers?

Yes. We build market-test-ready builds, integrate analytics and ad networks, and prepare creatives so you or your publisher can run CPI and retention tests, then iterate on winners toward soft launch.

How is hyper-casual monetized?

Mostly rewarded and interstitial ads with optional IAP (remove-ads, cosmetics). We integrate mediation (AdMob, AppLovin MAX, ironSource) and tune placement to balance revenue and retention.

How much does a hyper-casual game cost?

It's the most budget-friendly genre โ€” prototypes commonly start around $1,000โ€“$4,000, and our launch packages start at $999. Try the cost calculator for an instant estimate.

Got a mechanic worth testing? ๐Ÿš€

Free consultation and a detailed quote within 48 hours. Full source-code ownership, every time.

๐Ÿš€ Get my free quote ๐Ÿ’ฌ Talk to us