Full 3D production under one roof: modeling in Maya, Blender and ZBrush, rigging and animation, URP/HDRP rendering, and Unity gameplay engineering. Action, simulation, horror and open-world mobile 3D — the genres behind most of our 500+ shipped titles.
500+ titles shipped and 100M+ downloads across 46 countries — a senior team without the overhead of hiring in-house.
Characters, creatures, vehicles and environments in Maya, Blender and ZBrush — optimized for real-time.
Humanoid and creature rigs, mocap cleanup, root motion and animation state machines that feel responsive.
The right pipeline per platform — stylized mobile URP to high-fidelity PC and console HDRP.
Draw-call batching, LODs, occlusion culling and shader budgets — smooth 3D on mid-range phones.
Streaming, NavMesh AI and procedural content that let compact teams ship ambitious 3D scope.
A detailed scope and fixed quote within 48 hours, an NDA, and 100% source-code ownership.
Yes — concept, modeling, sculpting, retopology, texturing, rigging, animation and integration into Unity or Unreal. You receive all source files (Maya/Blender/ZBrush) with the project.
That's our specialty — most of our 500+ shipped titles are mobile 3D. We budget draw calls, use LODs and occlusion culling, and profile on real low-end devices throughout development.
Action and fighting, simulation, horror and escape, driving and open-world mobile games — plus 3D content for VR and AR projects.
You do. Every project includes 100% source-code and asset ownership, full IP transfer and an NDA.
Every European country, all 50 US states, Canada and beyond — delivered remotely, on your timezone:
Free consultation and a detailed quote within 48 hours. Full source-code ownership, every time.