Home โ€บ Blog
๐Ÿ“ Game Dev Blog

Guides from a studio that ships games

Practical, no-hype advice on game development cost, timelines, engines, monetization, and working with a studio โ€” from the team behind 500+ shipped titles.

Latest articles

Read the blog ๐Ÿ“š

๐ŸŽฎ

GTA 6 and game developers

GTA 6 launches November 19. What its launch window and player expectations mean for everyone else shipping games.

Read the guide →
๐Ÿ’ฐ

Earning from GTA 6

The realistic ways to earn from GTA 6, what is not possible at launch, and the legal lines not to cross.

Read the guide →
๐Ÿ“ฑ

iPhone 18 Pro for game developers

A20 Pro, a faster GPU and 120Hz. What the iPhone 18 Pro really changes for mobile games, and what it does not.

Read the guide →
๐Ÿ“–

Games on iPhone Duo

iPhone Duo's screens are nearly square. What that does to game layouts, UI and controls, and whether to optimise yet.

Read the guide →
โšก

FPS and player experience

Why frame pacing beats average FPS, what 120Hz really costs, and when a mobile game should target it.

Read the guide →
๐Ÿฅฝ

AR on iPhone Duo

iPhone 18 Pro has LiDAR. iPhone Duo does not. What that changes for AR apps and how to design for both.

Read the guide →
๐Ÿ“

How GPS AR works

Why GPS alone cannot place AR accurately, how visual positioning fixes it, and how ARCore and ARKit do it.

Read the guide →
๐Ÿง 

Game design and neuroscience

Why great games are built on how brains predict, learn and pay attention, and the ethical line not to cross.

Read the guide →
๐Ÿ›‹๏ธ

Our AR demo on iPhone

Our browser AR demo on iPhone 18 Pro and iPhone Duo: what works, what does not, and what a native app changes.

Read the guide →
๐Ÿงญ

ARKit vs ARCore vs WebXR

Native ARKit, ARCore, Unity AR Foundation or browser WebXR: the real trade-offs, and why iPhone decides most projects.

Read the guide →
๐ŸŒ

Hiring a game studio in the Gulf

Saudi Arabia and the UAE have the money and the mandate but not the production bench. What it costs and how to choose.

Read the guide →
๐Ÿ“ˆ

What LiveOps outsourcing covers

LiveOps is a standing function now, not a post-launch afterthought. What is inside it, and what it costs.

Read the guide →
๐ŸŽจ

AI in the game art pipeline

Where AI genuinely compresses an art pipeline, where it saves nothing, and what that should do to your quote.

Read the guide →
๐Ÿค

In-house team vs outsourcing

The full cost of each option, including the line items that never make it into the spreadsheet.

Read the guide →
๐Ÿค–

Is AI replacing game developers?

Half of studios use AI, 52% of developers say it harms the industry. What the 2026 data actually shows.

Read the guide →
๐Ÿฅฝ

Meta ended Quest for Business

Commercial SKUs and Horizon Managed Services are gone. What it changes for enterprise VR training.

Read the guide →
๐Ÿค

Outsourcing: the 2026 guide

Engagement models, what to outsource, real costs, and the contract terms that decide the outcome.

Read the guide →
โš ๏ธ

Why 47% of studios are unhappy

Five failure patterns behind outsourcing dissatisfaction, and how to avoid every one of them.

Read the guide →
๐Ÿ“Š

VR training ROI: what 219% means

Where the number comes from, when it holds, and how to build a case that survives finance.

Read the guide →
๐Ÿ“ฑ

What an AR app really costs

The four variables that drive an AR budget, realistic ranges, and where teams overspend.

Read the guide →
๐Ÿ”ท

Unity vs Godot for mobile

Godot matured fast. Where it genuinely competes for commercial mobile work, and where it does not.

Read the guide →
๐Ÿงฉ

Co-development explained

When to bring in a partner studio, and how to run two teams on one codebase without chaos.

Read the guide →
โฑ๏ธ

How long does it take to make a mobile game?

Realistic timelines by game type โ€” from a 1โ€“3 week hyper-casual prototype to a 12-month multiplayer build โ€” and how to ship faster.

Read the guide โ†’
๐Ÿ”ท

Unity vs Unreal for mobile games

A practical comparison of performance, cost, build size, talent, and visual fidelity โ€” so you pick the right engine for your game.

Read the guide โ†’
โ–ถ

How to publish a game on Google Play

Developer account, store listing, content rating, data safety, closed testing, and launch โ€” the whole path, with the common rejection traps.

Read the guide โ†’
๐Ÿ’ฐ

Monetization: ads, IAP, or hybrid?

How to match the monetization model to your genre and audience โ€” and the design mistakes that kill revenue.

Read the guide โ†’
๐Ÿฅฝ

Custom Meta Quest home environments

How Quest custom homes work, how to sideload one with SideQuest (no rooting involved), and 49 free QA-tested environments to try.

Read the guide โ†’
๐Ÿค

How to choose a game dev studio

Ten questions that expose the difference between a studio that ships and one that stalls โ€” ownership, process, pricing, and the red flags.

Read the guide โ†’
๐ŸŽฏ

Hyper-casual vs hybrid-casual

The genre that ruled the charts learned to keep its players. What changed โ€” and which model fits the game you want to build.

Read the guide โ†’
๐Ÿ›‹๏ธ

How AR furniture apps work

Floor detection, real-world scale and believable shadows โ€” plus what an AR product preview actually costs to build.

Read the guide โ†’

Have a topic you'd like us to cover? Let us know.

Ready to build your game? ๐Ÿš€

Free consultation and a detailed quote within 48 hours. Full source-code ownership, every time.

๐Ÿš€ Get my free quote ๐Ÿงฎ Estimate the cost